Platform:
- Turn based dungeon crawler; C++, Open GL
Synopsis:
- Short strategy demo developed over two weeks to display proficiency with C++.
Team:
- Two programmers, covering everything from engine to graphics.
Contributions:
- Programmed most of the gameplay engine, including unit architecture* and behaviors.
- Designed and implemented enemy intelligence based on a weighted average of unit vulnerability, strength, and range.
- Implemented generic circular queue for turn order.
- Used a directed graph to hold room locations.
*Tried double/diamond inheritance for Red Mages for fun . . . and learned to never use it again. Now they’re a vanilla subclass of Clerics.
CubeRPG from Ivy Ngo on Vimeo.