Hello! I build games in C# and Unity3D.
I’m Ivy, a software engineer interested in building games to promote creativity, imagination, and self-reflection. I aspire to create games that people not only enjoy, but learn from – especially about themselves and the way they interact with the world. Below are overviews of what I’ve worked on since joining the industry in 2013. For more information please check out my LinkedIn or résumé. Thanks for stopping by!
Lumos Labs – Figment: Creativity Journal
Senior Software Engineer II; Aug 2020 to Nov 2021
On Figment, I launched a new product as part of a small team (4 engineers, plus support roles totaling less than 10 folx). We soft launched internationally in June 2019 with several minigames and a light metagame in order to gather feedback on our core experience. We released in the US in Nov 2020; the build included a rebrand, UX overhaul, and a revamp core loop. As part of our workflow we released updates every three weeks on average to keep iterations small. It was also during this time that I gained my ScrumMaster certification. I take pride in helping to foster the most open and collaborative culture that I’ve had the pleasure of being a part of.
Lumos Labs – Lumosity: Brain Training Games
Senior Software Engineer / Game Designer; Nov 2017 to Aug 2020
As part of the Games Studio at Lumos Labs, I paired up with an artist to design and prototype an unannounced training game to be embedded into Lumosity. When priorities shifted, I was reassigned to technical lead of our porting team to move our suite of 40+ games from Flash to CocosCreator 3. I designed and put in place processes to verify and launch game ports delivered by third parties, mentored junior engineers, and prioritized work for a cross-disciplinary team.
Anki – Cozmo: Games With Your Pet Robot
Software Engineer; Oct 2015 to Oct 2017
Anki is a robotics company that focuses on bringing consumer-grade robots to the masses. There, I helped launch Cozmo, the world’s cutest pet robot. During my tenure I architected many of the core systems that allowed us to move quickly so that we could ship in time for the 2016 holiday season. We shipped a major UI and gameplay overhaul the following year as well. In addition to building core parts of the app, I owned Explorer Mode, an extremely popular activity within Cozmo.
Explorer Mode, 2016 – https://youtu.be/yL9LS9jlE_4?t=109
Explorer Mode, 2017 – https://youtu.be/SEaWbNylVmI?t=229
Zynga – Unannounced Project
Software Engineer; Aug 2013 to Oct 2015
At Zynga, I worked with designers, artists, and stakeholders to build maintainable features on mobile. Projects ranged widely, including 3D shaders, UI, and gameplay systems. My eye for intuitive design allowed me to provide meaningful feedback throughout development.